#Mission Info

$Version: 0.10
$Name:  XSTR("The Rock", -1)
$Author: Deckard  a.k.a The_Silencer
$Created: 07/24/07 at 15:02:11
$Modified: 11/10/07 at 01:10:26
$Notes:
This is a FRED2_OPEN created mission.

My first FREDx mission.
$End Notes:

$Mission Desc:
 XSTR("This mission is set before the Scar show. The Galactica is still some few jumps away the Asteroids Belt. Raptors reported on 1 potential Tylium Asteroid, placed near to one of the death planets within this new system. Galactica sends an escorted mining wessel to extract Ore on the rock...
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 262186
$Contrail Speed Threshold: 85


+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 0.000000

+Viewer pos: -904.271729, 776.976196, 32.915119
+Viewer orient:
	0.002896, -0.000001, -0.999996,
	0.729595, 0.683876, 0.002112,
	0.683873, -0.729598, 0.001981

$Starting wing names: ( "Red" "Blue" "Black" )
$Squadron wing names: ( "Red" "Blue" "Black" "Malos" "MasMalos" )
$Team-versus-team wing names: ( "Red" "Malos" )

;;FSO 3.6.0;; $Skybox Model: starfield.pof

$AI Profile: SINGLE

#Sexp_variables

$Variables:
(
		92		"Cylon Raider 1"		"15"		"block"
		93		"Cylon Raider 1"		"30"		"block"
		94		"Cylon Raider 1"		"75"		"block"
		95		"Cylon Raider 1"		"1250"		"block"
		96		"Cylon Raider 1"		"0"		"block"
		97		"Cylon Raider 1"		"10"		"block"
		98		""		""		"block"
		99		""		""		"block"
)

#Command Briefing

$Stage Text:
 XSTR("Actually, our main concern resides on how low the Fleet's fuel reserve is. So the military priority is to locate potential Tyllium sources.

This moorning a Raptor reported on an asteroids belt, ubicated 4 FTL jumps far away from our location. On the other hand, this very afternoon, one of the Raptors detected Tylium traces from a near asteroid.

We have decided to proceed on the rock first.", -1)
$end_multi_text
$Ani Filename: galactica_cb.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("[Commander Adama]: Carry on, Captain.
[Captain Apollo]: Thanks, Sir.

Ok... This will be your first mission for this dead planetary system.

We got a fat rock out there waiting for the MajaHual to go.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -487.042480, 331.970123, -4.392589
$camera_orient:
	0.002896, -0.000001, -0.999996,
	0.729595, 0.683876, 0.002112,
	0.683873, -0.729598, 0.001981
$camera_time: 450
$num_lines: 0
$num_icons: 6
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark II
$pos: -20213.074219, -1.175055, 11840.441406
$label: Ares
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark II
$pos: -15208.817383, 7.122822, 8538.770508
$label: Cronus
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: AstLayer
$pos: -1681.381104, 5888.768066, -8073.770996
$label: Asteroid Layer
+id: 11
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Unknown
$class: Cylon Raider
$pos: 6948.464355, 0.007872, 10033.218750
$label: Unknown
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: Scar Asteroid C
$pos: -146.716629, 1.516470, -0.124435
$label: Potential Tylium Asteroid
+id: 13
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark II
$pos: -1601.863159, -1.175840, 7715.958496
$label: Ares Wing
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("On this one, you go two wings, in groups of 2 MARK VII. I will fly as Blue 1. Check your written orders for further details on who goes in or not... 


So!... Red and Blue will cover the MAJAHUAL Mining Wessel. The Fleet can not afford its lost, so carefull your eye balls out there. 

We're low on fuel. which means that better you do not make Galactica to send the rescue Raptors. Understood?.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -904.271729, 776.976196, 32.915119
$camera_orient:
	0.002896, -0.000001, -0.999996,
	0.729595, 0.683876, 0.002112,
	0.683873, -0.729598, 0.001981
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark II
$pos: -20213.074219, -1.175055, 11840.441406
$label: Ares
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark II
$pos: -15208.817383, 7.122822, 8538.770508
$label: Cronus
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: AstLayer
$pos: -1681.381104, 5888.768066, -8073.770996
$label: Asteroid Layer
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Unknown
$class: Cylon Raider
$pos: 6948.464355, 0.007872, 10033.218750
$label: Unknown
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark VII
$pos: -307.846008, 1.516493, 167.125183
$label: Red Wing
+id: 13
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark VII
$pos: -221.002930, 230.252853, -200.626740
$label: Blue Wing
+id: 14
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark II
$pos: -1601.863159, -1.175840, 7715.958496
$label: Ares Wing
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: Scar Asteroid C
$pos: -298.831512, -0.000049, -197.832550
$label: Asteroid
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("No toasters have been seen out there... YET. 

Given that those buggers end up showing their frakking red eye wherever we go, I want you all checking Dradis twice at this one.

We'll bring the MAJAHUAL back to Galactica in one piece. Do it like so and maybe you all got a couple of free drinks tonight.

Good hunting.

Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -904.271729, 776.976196, 32.915119
$camera_orient:
	0.002896, -0.000001, -0.999996,
	0.729595, 0.683876, 0.002112,
	0.683873, -0.729598, 0.001981
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark II
$pos: -20213.074219, -1.175055, 11840.441406
$label: Ares
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark II
$pos: -15208.817383, 7.122822, 8538.770508
$label: Cronus
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: AstLayer
$pos: -1681.381104, 5888.768066, -8073.770996
$label: Asteroid Layer
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Unknown
$class: Cylon Raider
$pos: 6948.464355, 0.007872, 10033.218750
$label: Unknown
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark VII
$pos: -307.846008, 1.516493, 167.125183
$label: Red Wing
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark VII
$pos: -221.002930, 230.252853, -200.626740
$label: Blue Wing
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: Colonial Viper Mark II
$pos: -1601.863159, -1.175840, 7715.958496
$label: Ares Wing
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: Mining Vessel Variant
$pos: -188.936523, -0.000365, -87.288956
$label: Mining Wessel
+id: 18
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Hostile
$class: Scar Asteroid C
$pos: -298.831512, -0.000049, -197.832550
$label: Asteroid
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( true ) 
$Multi text
    XSTR("What is supposed to be an ideal peaceful mission can suddenly become in that toasters infested party. As you see, Cylons appear from nowhere.
", -1)
; at any time. This should remind you once more that we all got only 1 live out there. So no more frakking games; keep an eye on your DRADIS and that other on what's going on out of your cockpit.













































































































































$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Protect the MajaHual" 
      0 
   )
   ( is-goal-false-delay 
      "Destroy all the Cylon" 
      0 
   )
)
$Multi text
    XSTR("Although the mission has been aborted, the MajaHual has arrived back to Galactica in one piece.
", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy all the Cylon" 
      0 
   )
   ( is-goal-true-delay 
      "Protect the MajaHual" 
      0 
   )
)
$Multi text
    XSTR("The Mining Wessel has arrived back to Galactica and all the Cylon presence within the area has been erased.
", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "Protect the MajaHual" 
      0 
   )
   ( or 
      ( is-goal-false-delay 
         "Protect the MajaHual" 
         0 
      )
      ( is-destroyed-delay 0 "Red 2" ) 
   )
)
$Multi text
    XSTR("The MajaHual has been destroyed and the entire mission has been a frakking failure.

You'll come see Colonel Tigh once this is over. He's fraking interested in hearing your details on how you took care of that VITAL WESSEL!. 
", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("I'm sure you have noticed that pilots managing their COMMs decently well have not so trouble out there. Most of the times one of those frakking Cylon red eyes at your six mean that you're frakked.

Ok, it's enough for now.

Dismissed.", -1)
;asted on ytour cockpit or not. Hope you learned something from this mission.





































































































































































































$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Red 1
$Ship Choices: (
)

+Weaponry Pool: (
	"MEC-A6"	7
	"HD-70"	10
)

#Objects		;! 23 total

$Name: Red 1		;! Object #0
$Class: Colonial Viper Mark VII
$Team: Friendly
$Location: -1497.956909, -0.504317, 7755.031738
$Orientation:
	0.824230, -0.080113, -0.560560,
	0.097144, 0.995270, 0.000597,
	0.557861, -0.054947, 0.828114
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Red 2		;! Object #1
$Class: Colonial Viper Mark VII
$Team: Friendly
$Location: -1498.300049, -2.400000, 7802.000000
$Orientation:
	0.730102, -0.005170, -0.683318,
	0.566357, 0.564092, 0.600865,
	0.382348, -0.825695, 0.414773
$AI Behavior: Stay Near
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: navigation
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "locked" "no-dynamic" )
+Flags2: ( "no-subspace-drive" "no-bank" "affected-by-gravity" "no-builtin-messages" "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 19

$Name: Cylon Raider 1		;! Object #2
$Class: Cylon Raider
$Team: Hostile
$Location: -1492.517212, -2.400011, 7813.794434
$Orientation:
	-0.902429, 0.000000, 0.430839,
	0.000000, 1.000000, 0.000000,
	-0.430839, 0.000000, -0.902429
$AI Behavior: None
+AI Class: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 1
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: sensors
$Damage: 100
+Subsystem: communication
$Damage: 100
+Subsystem: weapons
$Damage: 100
+Subsystem: navigation
$Damage: 100
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "locked" "kamikaze" )
+Flags2: ( "no-bank" "affected-by-gravity" "no-builtin-messages" "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Special Exp index: 92
+Kamikaze Damage: 19
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: PreScar		;! Object #3
$Class: Cylon Raider
$Team: Hostile
$Location: -1411.645264, 30.389750, 7845.206055
$Orientation:
	-0.078213, 0.995483, 0.053816,
	0.701096, 0.093301, -0.706936,
	-0.708763, -0.017561, -0.705227
$AI Behavior: Dock
+AI Class: Scar
$AI Goals: ( goals ( ai-chase "Red 1" 89 ) ( ai-ignore-new "Blue 1" 89 ) ( ai-ignore-new "Blue 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 25 )
$Arrival Location: Hyperspace
+Arrival Delay: 4
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15
+Persona Index: 9

$Name: MAJAHUAL		;! Object #4
$Class: Mining Vessel Variant
$Team: Friendly
$Location: 894.200012, 894.700012, 30085.199219
$Orientation:
	-0.998076, 0.000000, 0.062007,
	-0.002009, 0.999475, -0.032336,
	-0.061975, -0.032399, -0.997552
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "NavEncounter1" 89 ) ( ai-stay-near-ship "Tilium rich asteroid" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 66
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "PreScar" ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-destroyed-delay 15 "Ares 3" ) 
   ( is-destroyed-delay 15 "Ares 4" ) 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "no-arrival-music" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 120

$Name: Tilium rich asteroid		;! Object #5
$Class: Scar Asteroid C
$Team: Unknown
$Location: -817.208374, 0.018201, 2538.094727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10000

$Name: Blue 1		;! Object #6
$Class: Colonial Viper Mark VII
$Team: Friendly
$Location: -730.946838, -0.004449, -8032.383789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-ignore "PreScar" 89 ) ( ai-ignore "Ares 1" 89 ) ( ai-ignore "Ares 2" 89 ) ( ai-chase "Malos 1" 89 ) ( ai-chase "Malos 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 217		;! note that this is a bitfield!!!
+Group: 0

$Name: Blue 2		;! Object #7
$Class: Colonial Viper Mark VII
$Team: Friendly
$Location: -692.394104, -0.003149, -8014.614258
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-guard "Red 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 217		;! note that this is a bitfield!!!
+Group: 0

$Name: Ares 1		;! Object #8
$Class: Cylon Raider
$Team: Hostile
$Location: 346.600006, 304.600006, 19662.599609
$Orientation:
	0.998623, 0.000000, -0.052467,
	-0.002962, 0.998406, -0.056371,
	0.052384, 0.056449, 0.997030
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "MAJAHUAL" 89 ) ( ai-chase "Red 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 12 )
$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: Red 1
$Arrival Cue: ( has-arrived-delay 25 "MAJAHUAL" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Ares 2		;! Object #9
$Class: Cylon Raider
$Team: Hostile
$Location: 316.126007, 304.600006, 19670.353516
$Orientation:
	0.998463, 0.000000, -0.055420,
	-0.003130, 0.998404, -0.056395,
	0.055331, 0.056482, 0.996869
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "MAJAHUAL" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 12 )
$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: Red 1
$Arrival Cue: ( has-arrived-delay 25 "MAJAHUAL" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Ares 3		;! Object #10
$Class: Cylon Raider
$Team: Hostile
$Location: 3017.100098, -38.099998, 26994.400391
$Orientation:
	0.824294, 0.000000, 0.566162,
	0.136679, 0.970423, -0.198995,
	-0.549417, 0.241413, 0.799913
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "MAJAHUAL" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 25 )
$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: MAJAHUAL
$Arrival Cue: ( and 
   ( destroyed-or-departed-delay 
      0 
      "Ares 1" 
   )
   ( destroyed-or-departed-delay 
      0 
      "Ares 2" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "kamikaze" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 265
+Group: 0
+Score: 5

$Name: Malos 1		;! Object #11
$Class: Cylon Raider
$Team: Hostile
$Location: 712.700012, -93.099998, 25905.000000
$Orientation:
	0.999059, 0.000000, -0.043378,
	-0.009967, 0.973246, -0.229550,
	0.042218, 0.229766, 0.972330
$AI Behavior: None
+AI Class: Cylon Weak
$AI Goals: ( goals ( ai-chase "Red 1" 89 ) ( ai-chase "Blue 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Malos 2		;! Object #12
$Class: Cylon Raider
$Team: Hostile
$Location: 746.951843, -93.099953, 25889.427734
$Orientation:
	0.999385, 0.000000, -0.035073,
	-0.008033, 0.973420, -0.228888,
	0.034141, 0.229029, 0.972821
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Red 1" 89 ) ( ai-chase "Blue 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Malos 3		;! Object #13
$Class: Cylon Raider
$Team: Hostile
$Location: 826.355713, -93.099998, 25888.169922
$Orientation:
	0.999869, 0.000000, -0.016163,
	-0.003702, 0.973410, -0.229039,
	0.015733, 0.229069, 0.973283
$AI Behavior: None
+AI Class: Cylon Weak
$AI Goals: ( goals ( ai-chase "Red 1" 89 ) ( ai-chase "Blue 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Malos 4		;! Object #14
$Class: Cylon Raider
$Team: Hostile
$Location: 867.033691, -93.099983, 25903.935547
$Orientation:
	0.999979, 0.000000, -0.006497,
	-0.001494, 0.973212, -0.229906,
	0.006323, 0.229911, 0.973191
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Red 1" 89 ) ( ai-chase "Blue 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Malos 5		;! Object #15
$Class: Cylon Raider
$Team: Hostile
$Location: 791.852417, -93.096214, 25909.693359
$Orientation:
	0.999700, 0.000000, -0.024504,
	-0.005640, 0.973155, -0.230080,
	0.023846, 0.230149, 0.972863
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Red 1" 89 ) ( ai-chase "Blue 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Monarch		;! Object #16
$Class: Mining Vessel Variant
$Team: Friendly
$Location: 222.399994, 0.000000, 17034.500000
$Orientation:
	-0.997438, 0.000000, 0.071531,
	0.000000, 1.000000, 0.000001,
	-0.071531, 0.000001, -0.997438
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-stay-near-ship "Tilium rich asteroid" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 5
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "Malos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0

$Name: Black 2		;! Object #17
$Class: Colonial Viper Mark VII
$Team: Friendly
$Location: 825.100220, 0.000000, 16536.000000
$Orientation:
	-0.993188, 0.000000, 0.116526,
	0.000000, 1.000000, 0.000001,
	-0.116526, 0.000001, -0.993188
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-guard "Red 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 12 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Black 3		;! Object #18
$Class: Colonial Viper Mark VII
$Team: Friendly
$Location: 929.734619, -0.000083, 16229.535156
$Orientation:
	-0.991958, 0.000000, 0.126568,
	0.000000, 1.000000, 0.000001,
	-0.126568, 0.000001, -0.991958
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-guard "Monarch" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 12 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Black 4		;! Object #19
$Class: Colonial Viper Mark VII
$Team: Friendly
$Location: -848.499634, 0.000000, 17207.599609
$Orientation:
	-0.999998, 0.000000, -0.002133,
	0.000000, 1.000000, 0.000001,
	0.002133, 0.000001, -0.999998
$AI Behavior: None
+AI Class: Lieutenant
$AI Goals: ( goals ( ai-guard "Monarch" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 12 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Black 1		;! Object #20
$Class: Colonial Viper Mark VII
$Team: Friendly
$Location: -728.724243, 0.000002, 17031.953125
$Orientation:
	-0.999981, 0.000000, 0.006105,
	0.000000, 1.000000, 0.000001,
	-0.006105, 0.000001, -0.999981
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "Monarch" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 12 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

$Name: Ares 4		;! Object #21
$Class: Cylon Raider
$Team: Hostile
$Location: 2972.800049, 0.000000, 26985.400391
$Orientation:
	0.830555, 0.000000, 0.556937,
	0.129833, 0.972448, -0.193619,
	-0.541592, 0.233120, 0.807672
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "MAJAHUAL" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 25 )
$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: MAJAHUAL
$Arrival Cue: ( and 
   ( destroyed-or-departed-delay 
      0 
      "Ares 1" 
   )
   ( destroyed-or-departed-delay 
      0 
      "Ares 2" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-music" "kamikaze" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Kamikaze Damage: 265
+Group: 0
+Score: 12

$Name: Explorer Cylon Raider		;! Object #22
$Class: Cylon Raider
$Team: Hostile
$Location: -1015.655945, 338.935699, 9997.260742
$Orientation:
	0.135843, -0.736375, -0.662797,
	-0.425225, 0.560909, -0.710328,
	0.894836, 0.378331, -0.236929
$AI Behavior: None
+AI Class: Cylon Weak
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 31 "Monarch" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 33 "Monarch" ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "no-arrival-music" "special-warp" )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

#Wings		;! 4 total

$Name: Red
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Red 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Red 1"
	"Red 2"
)
+Hotkey: 0
+Flags:( )

$Name: Blue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Blue 1"
	"Blue 2"
)
+Hotkey: 1
+Flags:( )

$Name: Malos
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Malos 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 10 "Ares 3" ) 
   ( is-destroyed-delay 10 "Ares 4" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Malos 1"
	"Malos 2"
	"Malos 3"
	"Malos 4"
	"Malos 5"
)
+Flags:( )

$Name: Black
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Black 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "Malos" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Black 1"
	"Black 2"
	"Black 3"
	"Black 4"
)
+Hotkey: 2
+Flags:( )

#Events		;! 11 total

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Cylon Raider 1" 
   )
   ( send-message-list 
      "Red 2" 
      "High" 
      "It should be..." 
      0 
      "Red 2" 
      "High" 
      "I am hit1" 
      2500 
      "Blue 2" 
      "High" 
      "Dradis1" 
      4000 
   )
)
+Name: Colision1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "PreScar" ) 
   ( send-message "Red 2" "High" "Yeah1" ) 
)
+Name: PreScar visits the rez ship
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 10 "PreScar" ) 
   ( send-message-list 
      "MAJAHUAL" 
      "High" 
      "MAJAHUAL arrival" 
      1000 
      "Blue 1" 
      "High" 
      "postMHarrival1" 
      14000 
      "Blue 2" 
      "High" 
      "postMHarrival2" 
      18000 
   )
)
+Name: The MH arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Ares 1" 
      "Ares 2" 
   )
   ( send-message-list 
      "MAJAHUAL" 
      "High" 
      "Dradis2" 
      2000 
      "Ares 1" 
      "High" 
      "buh!" 
      5000 
      "Ares 2" 
      "High" 
      "buh!" 
      8000 
   )
   ( change-soundtrack 
      "BTRL - Asteroids" 
   )
)
+Name: Cylon Bombers arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "MAJAHUAL" ) 
   ( end-mission ) 
)
+Name: If MajaHual destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 5 "Ares 3" ) 
      ( is-destroyed-delay 5 "Ares 4" ) 
   )
   ( send-message-list 
      "MAJAHUAL" 
      "High" 
      "MajaHual about to jump" 
      3000 
      "Blue 1" 
      "High" 
      "Roger that" 
      5000 
   )
)
+Name: Cylon Bombers 3 and 4 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 25 "Malos" ) 
   ( send-message 
      "Malos 1" 
      "High" 
      "buh!" 
   )
)
+Name: Malos arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Monarch" ) 
   ( send-message-list 
      "Black 1" 
      "High" 
      "Black 1 to Red 1" 
      5000 
   )
   ( change-soundtrack "<No Music>" ) 
   ( play-sound-from-file "outtro.ogg" ) 
)
+Name: Monarch and Black arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "Monarch" ) 
   ( send-message-list 
      "Black 1" 
      "High" 
      "He wants you back" 
      10000 
      "Black 1" 
      "High" 
      "Raptor coming" 
      14000 
      "Red 2" 
      "High" 
      "Frak you" 
      1000 
      "Black 1" 
      "High" 
      "heheheh" 
      1000 
      "Black 1" 
      "High" 
      "End MissionMsg" 
      12000 
   )
)
+Name: Is done
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 38 "Monarch" ) 
   ( end-mission ) 
)
+Name: Mission ends
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( end-mission ) 
)
+Name: Manual End mission
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Protect the MajaHual
$MessageNew:  XSTR("Protect the Colonial Mining Wessel.", -1)
$end_multi_text
$Formula: ( has-departed-delay 3 "MAJAHUAL" ) 
+No music
+Score: 70

$Type: Secondary
+Name: Destroy all the Cylon
$MessageNew:  XSTR("Destroy all Cylon within the area.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 3 "Malos" ) 
+No music
+Score: 40

#Waypoints		;! 1 lists total

$Name: NavEncounter1
$List: (		;! 1 points in list
	( -1002.481812, -0.000933, 5996.184570 )
)

#Messages		;! 20 total


$Name: End MissionMsg

$Team: -1
$MessageNew:  XSTR("OK, Monarch... Go make that hole on this fat rock.", -1)
$end_multi_text
+Persona: Overload
+AVI Name: Head-CM5

$Name: I am hit1

$Team: -1
$MessageNew:  XSTR("I'm hit!. I'm hit!. Can't eject!!", -1)
$end_multi_text
+Persona: Trigger
+AVI Name: Head-CM2

$Name: Dradis1

$Team: -1
$MessageNew:  XSTR("DRADIS contact. Cylon Rayder. and moving fast!.", -1)
$end_multi_text
+Persona: Chum
+AVI Name: Head-BSH

$Name: Yeah1

$Team: -1
$MessageNew:  XSTR("Yeah!. Frakking Cylon!. Man... I'm screwed up in here...", -1)
$end_multi_text
+Persona: Trigger
+AVI Name: Head-CM2

$Name: MajaHual arrival

$Team: -1
$MessageNew:  XSTR("Vipers. Wrong jump coordinates. Having trouble with our FTL unit. We're working on that... ", -1)
$end_multi_text

$Name: Dradis2

$Team: -1
$MessageNew:  XSTR("Multiple DRADIS contacts. 2 Raiders. We're frakking away. We need assistance!.", -1)
$end_multi_text

$Name: postMHarrival1

$Team: -1
$MessageNew:  XSTR("MajaHual. Jump away ASAP. We got Cylon Raiders out there.", -1)
$end_multi_text
+Persona: Slingshot
+AVI Name: Head-CM4

$Name: postMHarrival2

$Team: -1
$MessageNew:  XSTR("Copy that, Blue 1. Our FTL drive is still offline. Galactica is sending reinforcements.", -1)
$end_multi_text
+Persona: Chum
+AVI Name: Head-BSH

$Name: That other toaster has jumped

$Team: -1
$MessageNew:  XSTR("That toaster has jumped away!.", -1)
$end_multi_text
+Persona: Slingshot
+AVI Name: Head-CM4

$Name: buh!

$Team: -1
$MessageNew:  XSTR("", -1)
$end_multi_text
+Persona: Raider
+Wave Name: cylon2_sfx.ogg

$Name: MajaHual about to jump

$Team: -1
$MessageNew:  XSTR("Vipers. Our FTL drive up and ready. We jump away.", -1)
$end_multi_text

$Name: Roger that

$Team: -1
$MessageNew:  XSTR("Incoming boogies!. At least 4 DRADIS contacts!.", -1)
$end_multi_text
+Persona: Slingshot
+AVI Name: Head-CM4

$Name: DRADIS Cylon Bomber 3 and 4

$Team: -1
$MessageNew:  XSTR("DRADIS contact. 2 Raiders. Vipers, drop us a cable. ASAP.", -1)
$end_multi_text

$Name: Help incoming

$Team: -1
$MessageNew:  XSTR("Copy that, MajaHual. Help is on the way.", -1)
$end_multi_text
+Persona: Slingshot
+AVI Name: Head-CM4

$Name: Black 1 to Red 1

$Team: -1
$MessageNew:  XSTR("What the frak?!. No more toasters here?. ..", -1)
$end_multi_text
+Persona: Overload
+AVI Name: Head-CM5

$Name: It should be...

$Team: -1
$MessageNew:  XSTR("It should be... Oh, Shit!!", -1)
$end_multi_text
+Persona: Trigger
+AVI Name: Head-CM3

$Name: He wants you back

$Team: -1
$MessageNew:  XSTR("Red 1. The 'Old Man' wants you back to Galactica. Good job.", -1)
$end_multi_text
+Persona: Overload
+AVI Name: Head-CM5

$Name: Raptor coming

$Team: -1
$MessageNew:  XSTR("Red 2. Rescue Raptor is on the way to pick up your ass back to Galactica. Hope you enjoyed the show tho... do you?", -1)
$end_multi_text
+Persona: Overload
+AVI Name: Head-CM5

$Name: Frak you

$Team: -1
$MessageNew:  XSTR("Frak you...", -1)
$end_multi_text
+Persona: Trigger
+AVI Name: Head-CM3

$Name: heheheh

$Team: -1
$MessageNew:  XSTR("heheheh ...", -1)
$end_multi_text
+Persona: Overload
+AVI Name: Head-CM5

#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 350
$Ambient light level: 3867943

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunBlue
+Angles: 4.677479 4.712385 6.265727
+Scale: 2.000000
$Sun: ScarSunWhitewhite
+Angles: 4.991638 0.034907 2.722712
+Scale: 0.300000
$Sun: SunGold
+Angles: 4.502946 2.844884 4.956731
+Scale: 0.700000
$Starbitmap: planet22
+Angles: 6.178461 6.056288 0.383972
+ScaleX: 8.000000
+ScaleY: 11.500000
+DivX: 1
+DivY: 1
$Starbitmap: planet04
+Angles: 5.201077 5.061451 2.827431
+ScaleX: 0.850000
+ScaleY: 0.900000
+DivX: 1
+DivY: 1
$Starbitmap: planet22
+Angles: 5.078904 4.834558 2.792525
+ScaleX: 0.100000
+ScaleY: 0.100000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: BTRL - Birth Of A Legend
;;FSO 3.6.9;; $Substitute Event Music: BTRL - Death On A Star
$Briefing Music: Brief6
;;FSO 3.6.9;; $Substitute Briefing Music: Brief7

#End

