New member!
Posted by The
Silencer, 08-06-2005
We welcome to GreyBeard
as new member here at TA-Power. He's
going to contribute at map designing and helping ChinaHook at completing
the new cool tile-sets he is working on; which are going to be
released in brief.
Be welcome aboard GreyBeard!.
And stay tuned..
Preview part II available at GameSpy!
Unit Packs section updated
Posted by The Silencer,
07-09-2005
GameSpy
posts the second delivery already. It goes with an Interview with Chris
Taylor, new exclusive
pictures,
and more cool info on Supreme Commander's
gameplay!. So take a breath and.. ready?.. now you run
to check this your self!!.
Unit
Packs section has been updated with current and status info. Now,
the section reveals what units have been revised already and what is
the role of the upcoming Spider Egg unit
;)
Supreme Commander: First online preview at GameSpy!
Posted by The Silencer,
07-08-2005
The GameSpy's
folks show a first delivery, which includes more than 50 exclusive
pictures on Supreme Commander,
directly from Gas
Powered Games. And even more... wait.. you still here?... run
to watch it!!.
So this time I better say... Stay hyper-tuned! ;)
Terrorist attacks on London
Posted by The Silencer,
07-07-2005
Unfortunately, terrorism hits our lives again, this time on the
U.K. Coward acts like that is what strongly reinforces even more our
conviction in democracy. Our most sincere condolences to our friends
and families in London.
Units section updated
Posted by The Silencer,
07-01-2005
The
Units section has been polished and shows some of extra info for
better understanding. Also I've placed a link to download the
3DO Dry
Cleaner™, for those unit makers
interested at using the tool.
Supreme Commander officially announced!!
New unit revision
Posted by The Silencer,
06-26-2005
Chris Taylor, the creator of Total
Annihilation (1997), is about to genreform™
the RTS again with a brand new and revolutionary War Game: Supreme
Commander (Coming in 2006).
Moreover, the
Gas Powered Games SupCom's
web site is open to the public already. Are you in the SupCom's
Website already?.. you hear the background?.. heheh.. that's music to my ears! =).
So we keep an eye on these great news because, as Chris
Taylor said already, "SupCom
will be the spiritual successor of Total
Annihilation"!
OK, i have revised the old Arm
Demolisher, which completely deserved one, IMO. OTA
version this time, which means the unit is prepared for the Original
TA game only. Improvements are listed below:
Arm
Demolisher
|
-
New
pictures, model slightly improved and general unit
parameter tweaks. Fixed script bug (thanks to Vanalain for
his report on
it), and some of new mapping
work on the unit as well.
-
On its weapon:
Included new
weapon damage modifiers (now on, inflicts 125
points of damage only to gunships). Lightning color
changed to a cooler light blue. Weapon
ID remains the same: 238.
|
That's all for now.. have fun! ;)
Anomalies
Posted by The Silencer, 05-30-2005
Seems
to be that some of the content is outdated. We are verifying and/or
fixing that.
On the TA movie posted during Christmas
New unit incoming
Posted by The Silencer, 05-29-2005
On the TA movie
made by Benito: You can post forward your
questions or comments to him on the forum.
OK, this is the build picture of the last unit i make for the Spider
Pack.
Spider Egg
|
Stay tuned.
Merry Christmas!!
You ready?... Mega release!
Posted by
Benito, ChinaHook and The Silencer, 12-25-2004
Very special day, indeed.. thus
special releases for you all!.
Here we go first with an awesome TA movie made by Benito,
our Rendering Dep.'s Head here at TA-Power.
This is what he has to say on this cool material:
To wish you all a Merry Christmas and Happy New Year, TA-Power are
celebrating the festive season by releasing a movie thats been in the making
for the past 9 months (has it really been that long?). Based on the intro
movie to Warcraft II, it explores what TA II
might be like if Blizzard ended
up with the licence. The movie comes in two flavours, a high
quality version for broadband users and a low
quality version for those on modem.
And we got more gifts for you today: ChinaHook
has designed a cool TA map based on the Adamantine
World (I do love this tile-set made by C_A_P).
Here's what he wants to tell you all on this new TA battlefield:
As I promised some weeks ago, here's another new map of our collection. As you can see
on the minimap view, the map has five rocky mesas whose only vegetation is moss and some trees fitted to rocky terrains.
Four of these mesas are located in the four map corners and the fifth is in the center. There's some access to the high land of the mesas which will become important control points during the game. Metal is plentiful all over the map, and it allow you to
create an army quickly. Energy will be suplied in the first game moments by vegetation (moss and trees), by geothermals later (one per start position) and finaly by fusion plants. Players will start the game on the mesas. The start positions lay-out is optimal for a game north vs. south or east vs. west.
The map was initialy designed for multiplayer, either free for all or team play game, but I have included for lonely players a custom AI which will allow the offline game. More info about it is included into the doc file (Read it!).
The most remarkable issue of that map is the tileset I've used. The tiles belong to the
Evergreen II tileset, a new tileset that I will try to release as soon as posible for your enjoyment. These tiles have been obtained from a
C_A_P's map entitled Adamantine
Mountains, published time ago in TAMEC. I downloaded and played that map and it liked me, so I tried to locate the tileset used but it wasn't possible because there wasn't such tileset. In this situation, I though it would be a pity to loose the oportunity to get a tileset like that and I decided to create it.
You will not need the TA's expansion TA
Core Contingency but
TAMEC2004.CCX
to play on this map. Said all that;
stay tuned!. ;-)
Hope you all enjoy this new material!.
Have a great Holiday and even better New Year 2K5!! ;)
We welcome a new member in TA-Power!
Posted by The
Silencer, 12-16-2004
We welcome to Broken
as new member in TA-Power. Can you hear
the techno loop as page's sound background?. Yeah, it's made by him,
who is going to help in the making of general sound as well as audio
SFX here; so welcome aboard Broken!.
On the other hand, stay
tuned during this weekend given that ChinaHook
is packing a new cool TA map for you all ;).
And one last thing; if any of you
has sent E-mail to the Hotmail account during these last couple of
weeks, then resend again please. That's all for now; stay tuned.
New map available for the download: Hergest Ridge!
Posted by
ChinaHook, 10-30-2004
As you can see on the minimap view, there's a ridge which crosses the map from upper-left to
bottom-right:
The high land on the ridge can be accessed by means of some slope ways located in different points. These
points will become into key points, as you will be able to check during the game. The same can be said about the two passes (map center) which cross the ridge and connect both sides of the ridge.
In the bottom-left, there's an old core base. It was abandoned many thousand years ago and vegetation has launched its particular counterstrike to recover the terrain lost time ago, covering the base almost fully. This means that there's
no metal in metal zones, but you can extract metal from some metal pits.
Vegetation is plentiful, which means that you will have an extra source of energy when you need it. Moreover, there are two geo vents in each side of the ridge. You can use these geothermal holes in the first game momments. Metal is copio
us too, but not as plentiful as energy (vegetation), and it is spread all over the map. There's a good ammount of metal patches on the mesas.
If you play the map off-line, I have prepared an AI which could entertain you for about one hour, depending on your skill. The AI uses nuke silos by Switeck, so install it if you haven't done it yet. If you w
ant to know more about the AI, read the doc file included into the .zip. By the way, the AI file is packed into the .ufo file.
You will need the official TA's Expansion Pack TA:CC,
TAMEC2004.CCX and
TAK_2004_BETA.CCX files in order to
load and play this map (both files available at TAMEC).
That's all. I promise you more maps soon... ;-) Download
Hergest Ridge and enjoy!
Advanced RFMRPCs revised
Some of maintenance on the site
Posted by
The Silencer, 10-21-2004
Here we go with a couple more of
revised units. This time what I polished is our Rapid Fire Medium
Range Plasma Cannons. What a mouthfull.. I know =P. This is what I
did:
Deterrer
|
Scatterer |
- New
Build Pictures
- Models
have been Dry Cleaned™ ( using our own Dry Cleaner™
tool) as well as slightly modified. New textures work on
them
- Both
units go with a new unique weapon ID 119 as well as a new weapon sound.
- General Features
File improvements.
|
On
compatibility: These units are to be played in the OTA
(Original TA game). No ÜberHack revised
versions are available yet (the next version of the EU pack for the UH
is still being play-tested).
On
gameplay & strats: What you get with these Level 2 units is
better fire-rate as well as slightly better armor. Some few of well
placed RFMRPCs can decimate light and medium unit balls sent
by your opponent. On the other hand you may use air units, vertical
launched rockets, TRONs/Paralyzers and/or LRPCs to erase enemy RFMRPCs over
the map.
As maintenance on the site:
General improvements. The News and Units Sections can be explored at 1024x768 or higher
resolutions from now on. As soon as possible, I'll upgrade all the
others pages
of the site.
Said all that ..
Download
the TA-Power's Adv. RFMRPCs. Have fun!
3DO Dry Cleaner™ v1.1
Units Section updated
Posted by
Benito, 06-04-2004
As you probably already know, the
3DO Dry
Cleaner™ is an utility to clean up 3DO files. It was
designed to perform the function that 3DO Builder's
'Clean Up Model' should have done.
Our own TA utility has now been updated to perform the
following functions:
1) *New feature* Selectively
remove all faces that are a certain color. This can be done for
multiple colors at once, and gives you more control compared to the
previous version, which would automatically remove all faces of color
index 0 (black).
2) *New feature* Selectively
replace all faces of particular color with another color. This can be
done for multiple colors at once.
3) Remove any duplicate or unused vertexes.
4) Remove duplicate and unused texture names.
5) Maintain compatibility with 3DO
Builder.
The aim of all this is to reduce the file size and memory usage
of models, which should help to improve in-game performance.
An easy-to-use-in-2-steps tool (click on its 'About'
button to see complete info). Check it for yourself.. and as always...
it is for free ;)
Advanced Gunships revised and ready for the download
Posted by
The Silencer, 05-27-2004
I reckon that our old Adv. VTOLs
deserve a revision. So I turned on the lights of our Units Lab one
more time. This is what I did:
Dart
|
Black
Dawn |
- New
Build Pictures
- Models
have been Dry Cleaned™ ( using our own Dry Cleaner™
tool) as well as slightly modified. New textures work on
them
- Its
shared
weapon has been rebalanced: What
you get now is better accuracy, and pretty decent damage/range
ratio. No special damage values against heavy vehicles
anymore. 105 damage points to Commanders only. (Weapon ID
number is 250)
- General Features
File improvements.
Arm's version is no longer called Blade but Dart from now
on.. I think it fits better when you stare at the model =)
- From
now on these Gun-ships are built in the Adv. Air Plants
only. (Previous versions shared their production with both
Seaplane Plants)
|
On
compatibility: These units are to be played in the OTA
(Original TA game). No ÜberHack versions
on the lab table given that this mod does not need units like these
IMO.
On
gameplay & strats: What you get with these units is
specialized AG (Air-to-Ground) firepower. 'Hit and run' and the
surprise factor may be decisive. On the other hand, you may build AA
(Air-to-Air) and/or fighters to counter them. Flakers will
cut them in pieces, being this the best way to stop any
opponent who likes to mass-produce them.
To conclude, I'll give you a piece of advice: If you realize
that your opponent plans to send them to you while you have not
any decent AA support up... then well.. better you run
your a$$ off towards the Galactic Gate! ;P
Download
the TA-Power's Adv. Gunships
Stay tuned and.. Have fun!
What if we post an eye-candy session?...
Posted by The
Silencer, 04-24-2004 / 04-26-2004
Go it!... This render has been produced by
Benito to celebrate the imminent release of
the 2004
Arm Expansion Spider Pack.
Rendered in POV-Ray, it took two months to produce,
working on and off, and more than 17 hours to render!:
Choose
your screen resolution and click on the following link to
enlarge the picture
800
1024
1280
1600
2048 |
"For days the Core artillery had pounded distant Arm positions on this
inhospitable ice planet. The Arm Commander was determined that this would not be
allowed to continue. Under cover of one of the planets all too frequent
blizzards the Arm started jamming the Core radar and secretly put together a
large swarm of Spiders to cross the rough terrain separating them from the Core
base.
Setting out early in the day, they almost reached the Core positions unnoticed
when the blizzard covering the Core's artificial eyes lifted. Already too close
for the artillery to fire on the Spiders, a defense force was hastily dispatched
from the base. However, the Spiders quickly paralysed this force and proceeded
to annihilate every unit.
Their path was now clear to assault the defenses sitting atop the steep cliffs
surrounding the Core base. The Spiders regrouped and advanced, their plan, not
to destroy, but to disable and capture the Core heavy guns. A Core
armored column was on its way to reinforce the base, this would have to be done
quickly..."
And
yes, we got more for your all pleasure:
This render was originally going to be a view of a massive battlefield from the
perspective of the Arm Commander and a Big Bertha. However, while changing the
camera view to look at something else, Benito
accidentally found a camera position that seemed to work so much better. Re-working the scene from this view,
he removed the battlefield and replaced it with the dark green ocean, adding the
might of the Arm navy to defend the land from the (unseen) Core armada.
Also, it was produced in POV-Ray in about a week, and only took a few hours to render.
It uses a mixture of OTA (Original TA) and
TAAN's Evolva models:
Choose
your screen resolution and click on the following link to
enlarge the picture
800
1024
1280
1600
2048 |
So perhaps is being
time to renew that desktop's wallpaper? ;)
I've uploaded re-compressed pictures, so if
you downloaded any of the pictures on Sunday
then you may do it again, given that the new ones are pretty smaller.
Hope you enjoyed these
visuals. Stay tuned..
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