TA-Power's policy:
All the content made here at TA-Power's
is Freeware; however our designs are not Public Domain. The only
reason of this policy is to provide our own quality mods for Total
Annihilation. So please do
not modify our units without our previous permission. Also do not download and
post our content on other sites please. Once said that.. download
whatever you want and, of course, have fun!!
Some few tips on our units:
You need
the Official TA game, the official game
expansion (TA Core
Contingency), and the
OFFICIAL TA 3.1c PATCH (available here)
Click on the unit's build pictures to
download: Notice that there are certain units designed for
the Uberhack TA mod and/or for the OTA (Original TA Game). Be
sure to download the correct unit version before you play a TA game.
Units must be placed into your main game folder.
We recommend you to download the Uberhack
TA mod. A must have!.
Unit stats on this page are always OTA based, otherwise
the unit has been designed exclusively for the UH.
You might have menu and/or weapon/unit ID conflicts between your 3rd party
units, so click
here to download an useful program which analyzes and fixes your possible unit conflicts (I hope the link is still available..) . Do not forget to check the integrity of every TA-Power zip file you download to your computer.
You may download the HPI Viewer to see most complete info on your preferred 3rd Party units (weapon info, unit stats, Etc.). This is how we all started
long time ago.
|
This is a tool Benito and me did for the unit makers: The
3DO Dry
Cleaner is an utility to clean up those faces in 3DO files
which has no index color asigned or textures on them. It was
designed to perform the function that 3DO Builder's
'Clean Up Model' should have done and emulates the collapse
face of 3DSMAX. The aim of all this is to reduce the file size and memory usage
of models, which should help to improve in-game performance.
An easy-to-use-in-2-steps tool (click on its 'About'
button to see complete info).
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|
|
Arm War Technologies:
|
|
Dart
|
Level: 2
Adv. Gunship
What you get
with these units is specialized AG (Air-to-Ground) firepower. 'Hit
and run' and the surprise factor may be decisive. On the other
hand, you may build AA (Air-to-Air) and/or fighters to counter
them. Flakers will cut them in pieces, being this the best way to
stop any opponent who likes to mass-produce them.
To
conclude, a piece of advice. If you realize that
your opponent plans sending them over your base and you have not
some decent AA support up then well, better you run
towards the Galactic Gate! ;P
Both
units share the same weapon ID 250.
Additional
notes:
These units are for the OTA
(Original TA Game) only
The file contains both
Arm and Core units
This unit DOES NOT REQUIRE
the TA:Core Contingency (the official Game's Expansion)
Unit type: |
Adv. Gunship |
Weapon: |
AG Sabot
VTOL missile |
Metal: |
324 |
Energy: |
10.652 |
Build Time: |
17.823 |
Max. Velocity: |
5,078 |
|
|
Oppressor
|
Level: 2
Vertical Rocket
Launcher Kbot
The Arm's
base-firebase cracker Kbot. It launches and shares the Wombat
hovercraft's VRocket. Less armored than the
Core Dominator, the Oppressor is able to move slightly faster and
climb better as well.
Additional
notes:
The UH (the
UberHack's TA mod) version is being slightly revised for the
new Emergency
Units Pack
This unit REQUIRES the
TA:Core Contingency (the Game's Expansion)
Unit type: |
Ground, Kbot |
Weapon: |
Wombat's
rocket |
Metal: |
328 |
Energy: |
2.186 |
Build Time: |
4.910 |
Max. Velocity: |
1,45 |
|
|
Pack0
|
Level: 1
Pop-up Anti-air
Defense
The Arm's
ground AA answer to the Core's Air Supremacy.
This unit is very well armored and inflicts
moderate damage to enemy air units only.
Additional
notes:
This unit has been prepared
for the Original TA Game only.
This unit DOES NOT REQUIRE
the TA:Core Contingency (the Game's Expansion)
Unit type: |
Ground, pop-up.
AA defense |
Weapon: |
GA2 missile |
Metal: |
403 |
Energy: |
1.696 |
Build Time: |
4.263 |
Max. Velocity: |
none |
|
|
Demolisher
|
Level: 2
Heavy Lightning
Support Tank
This multi-role heavy lightning tank
can be lethal on the battlefield. However, Each high energy
lightning drains 310 Energy points,
so check your ingame energy before you the demolisher starts to do
its job... to demolish
Although remember: Perimeter defenses, wreckage and many map features
can completely block lightning weaponary.
Additional
notes:
The UH (the
UberHack's TA mod) version is being revised for the
new Emergency
Units Pack
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Ground, Tank |
Weapon: |
High Energy Lightning |
Metal: |
1.785 |
Energy: |
9.880 |
Build Time: |
17.039 |
Max. Velocity: |
1,145 |
|
|
Crusher |
Level: 2
Dozer Vehicle
Additional
notes:
This unit is being revised
for the Original TA Game only.
Back to the R+D
Lab, I have another half idea for this toy :)
|
|
Emancipator
|
Level: 2
Adv. Support Tank
A good level 2 support tank for Arm. It is able to defend its self against swarms while
shoots while fires its gauss cannon.
Additional
notes:
This unit is for the
Original TA Game only.
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Ground, Tank |
Weapon: |
Arm Laser,
Gauss |
Metal: |
732 |
Energy: |
4.935 |
Build Time: |
7.259 |
Max. Velocity: |
1,3 |
|
|
Hermes
|
Level: 1
Anti-air Tank
The Hermes is the mobile version of
the Pack0's defensive system. Decently armored and moving relatively
fast, it may provide good medium AA support.
The UH's
version is built by tech. level 2 units.
Additional
notes:
The UH (the
UberHack's TA mod) version is being slightly revised for the new Emergency
Units Pack
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Ground, Tank |
Weapon: |
Ground
to Air RB2 missile |
Metal: |
172 |
Energy: |
1.457 |
Build Time: |
2.640 |
Max. Velocity: |
1,5 |
|
|
Nova
|
Level: 2
High Energy Lightning
Defense
As you probably
know already, Arm builds better defensive weaponary than Core.
Novas emit a short range High Energy lightning, which drains 310 Energy, but causes serious
damage on even well armored units. This means some of extra care,
basicaly to avoid lethal Energy stalls. On the other
hand, some few well placed Novas, can literaly vaporize those
enemy units moving through your bases.
The Nova and the Demolisher both share the same weaponary system. Remember
that lightning does can not hit enemy units through perimeter defenses,wreckage
or map features.
Additional
notes:
The UH (the
UberHack's TA mod) version is being slightly revised for the new Emergency
Units Pack
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Ground, Tower |
Weapon: |
High Energy Lightning |
Metal: |
714 |
Energy: |
8.462 |
Build Time: |
12.377 |
Max. Velocity: |
none |
|
|
Nike
|
Level: 2
Amphibious Demolition Mech
The Core Krogoth is the ultimate nightmare on the battlefield. While
Core maintains the supremacy
on land, Arm gives amphibious abilities to the Nike, as another
smart touch to its tactics and strategies against Core.
Thanks to
Gamma
for his help at improving the script. Special thanks to
Ninjatoe for his support on this unit
;)
Additional
notes:
The UH (the
UberHack's TA mod) version is being slightly revised for the new Emergency
Units Pack
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Amphibious
Demolition Mech |
Weapon: |
Combo (surprise) |
Metal: |
20.878 |
Energy: |
87.498 |
Build Time: |
291.645 |
Max. Velocity: |
1,17 |
|
|
Juno Project
|
Level: 2
Alien Anti-Signal Energy
Pulse
Silo
These
specialized and strategical units launch stock-pilable alien Energy pulses which
vaporize all radar, sonar, alien
radar tricks and jammer units/structures over 2 screens wide.
Nevertheless, Spies are completely immune.
Note on the UberHack's version:
Damage modifiers for both land and underwater eye units are included, as well
as many other 3rd
Party
units referenced in the weapon's file.
Additional
notes:
The UH (the
UberHack's TA mod) versions are being slightly revised for new
Emergency Units Pack
The file contains both
Arm and Core units
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Ground, Silo |
Weapon: |
Alien E pulse |
Metal: |
1.710 |
Energy: |
65.324 - 1 Pulse
costs: 24.750 |
Build Time: |
103.811 |
Max. Velocity: |
none |
|
|
Firefly
|
Level: 2
Alien Fake Radar
Dot
These are
unarmed, costless, and may jamm their self as well. Showing up as
radar dots on you opponent's radar, you may get a bonus at
simulating fake tactics. Your own imagination here!
Warning: This unit may
rarely crash the game given that the game's engine does not like
much a zero SightDistance value.
Additional
notes:
The UH (the
UberHack's TA mod) versions are being slightly revised for the
new Emergency
Units Pack
The file contains both
Arm and Core units
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Amphibious, Kbot |
Weapon: |
none |
Metal: |
15 |
Energy: |
350 |
Build Time: |
980 |
Max. Velocity: |
1,25 |
|
|
?
;P
|
Level: 2
Flakker Sub
Additional
notes:
This unit is on the design
table.
|
|
Consul
|
Level: 2
Fast Fire-Base/Sabotage
Vehicle
The Consul is able to build mine
fields, as well as level 1 defensive structures to establish your first
'consulate' on the enemy's area. It uses similar F.A.R.K technology so it is able to move
fast as well as to fast assist.
Additional
notes:
The UH (the
UberHack's TA mod) version is being slightly revised for the
new Emergency
Units Pack
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Ground, Constr.
Vehicle |
Weapon: |
none |
Metal: |
325 |
Energy: |
3.995 |
Build Time: |
11.115 |
Max. Velocity: |
2,0 |
|
|
Deterrer
|
Level: 2
RFMRPC, Rapid Fire Medium
Range Plasma Cannon
War evolves as a need. Both factions improved their own Medium Plasma canon versions. These
new version are dangerous defenses given their fire rate, so keep your land units out of their weapon range.
Although Air units are probably the best option to counter them, you may use other tricky ways to destroy them.
Have a good gunning!.
Additional
notes:
The UH (the
UberHack's TA mod) versions are being slightly revised for the
new Emergency
Units Pack
The file contains both
Arm and Core units
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Ground, Cannon |
Weapon: |
Adv. Plasma |
Metal: |
2.201 |
Energy: |
15.466 |
Build Time: |
27.098 |
Max. Velocity: |
none |
|
|
Mausser
|
Level: 2
Artillery Hovercraft
Enough explanatory. This unit will
give you the artillery support that you were looking for your Arm hovercraft
war technology.
Additional
notes:
The UH (the
UberHack's TA mod) version is being slightly revised for the
new Emergency
Units Pack
The file contains both
Arm and Core units
This unit REQUIRES
the TA:Core Contingency
Unit type: |
Amphibious,
Hovercraft Tank |
Weapon: |
Artillery |
Metal: |
296 |
Energy: |
4.289 |
Build Time: |
6.607 |
Max. Velocity: |
1,95 |
|
|
Arm
Expansion
Spider
Lab
|
Level: Hybrid 1 - 2
Spider Lab, Produces All-terrain Kbots (Spiders)
From the beginning I
worked on this project with an only thing in mind: To create the
Arm Spider Expansion Pack for
TA.
Both OTA (Original TA) and άberHack versions are available.
The
Spider Lab
builds
12 unique All-terrain Kbots a.k.a Spiders,
both official
Scarab and Flea units (given their all-terrain abilities) and
new brand defense; the Spider Bunker.
All these new units have
been accurately balanced and play-tested in a more than 250 hours
project long.
New strategies and tactics to make the old Cool War Game even
more fun.
Click
here to download
Unit type: |
Ground,
Factory |
Weapon: |
none |
Metal: |
1.738 |
Energy: |
4.989 |
Build Time: |
15.930 |
Max. Velocity: |
none |
|
|
Ares
|
Level: 2
Anti-air Flak Kbot
This unique
unit will be available for Arm only. I've decided to make any
other kind of unit for Core, given that an Adv. Flakker Kbot would
be something redundant in the game scheme IMO. Also this unit, the
Arm Ares, will be included in the
upcoming new version of the Emergency Units
Pack for the UberHack. Wait to
see the final result ;)
Additional
notes:
Click
to download the UberHack's version. It'll be included in the Emergency
Units Pack
This unit REQUIRES the
TA:Core Contingency (the Game's Expansion)
Unit type: |
Ground,
Kbot |
Weapon: |
Anti-air
Flak cannon |
Metal: |
736 |
Energy: |
12.914 |
Build Time: |
20.540 |
Max. Velocity: |
1.4 |
|
|
|
Core War Technologies: |
|
Black Dawn
|
Level: 2
Adv. Gunship
What you get
with these units is specialized AG (Air-to-Ground) firepower. 'Hit
and run' and the surprise factor may be decisive. On the other
hand, you may build AA (Air-to-Air) and/or fighters to counter
them. Flakers will cut them in pieces, being this the best way to
stop any opponent who likes to mass-produce them.
To
conclude, a piece of advice. If you realize that
your opponent plans sending them over your base and you have not
some
decent AA support up, then well, better you run
towards the Galactic Gate! ;P
Both
units share the same weapon ID 250.
Additional
notes:
These units are for the OTA
(Original TA Game) only
The file contains both
Arm and Core units
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Adv. Gunship |
Weapon: |
VTOL Sabot
rocket |
Metal: |
389 |
Energy: |
8.876 |
Build Time: |
16.657 |
Max. Velocity: |
4,883 |
|
|
Incinerator
|
Level: 2
Adv. Flamethrower Tank
Enough
explanatory IMO =)
By the way, this unit was first flamethrower tank made for TA.
Credit goes to PDG
for that
Additional
notes:
This unit has been prepared
for the Original TA Game only.
This unit REQUIRES the
TA:Core Contingency
Unit type: |
Ground, Tank |
Weapon: |
Flamethrower |
Metal: |
473 |
Energy: |
7.021 |
Build Time: |
8.728 |
Max. Velocity: |
1,2 |
|
|
Intruder
|
Level: 2
Heavy Amphibious
Armed Transport
The first armed transport in TA. It is
heavily armored but moves slowly over and underwater. A must
have!
Additional
notes:
Click to
download the version for the UberHack's TA mod. This unit is being slightly revised for the
new Emergency
Units Pack
This unit REQUIRES the
TA:Core Contingency
Unit type: |
Ground,
Transport |
Weapon: |
Gymp's laser |
Metal: |
1.264 |
Energy: |
15.010 |
Build Time: |
13.077 |
Max. Velocity: |
0,99 |
|
|
CD Necro
|
Level: 2
Resurrection Kbot
Fixed
a bug in the official Core Necro's
version
This unit has been prepared
for the Original TA Game only.
|
|
Wrecker |
Level: 2
Dozer Vehicle
Additional
notes:
This unit is being revised
for the Original TA Game only.
|
|
Dictator
|
Level: 2
Massive Long Range Plasma
Cannon
Well... what could I
say?. Scary?
It has more weapon range than the Intimidator being much more expensive and
moderately
more armored.
It takes its time to reload the massive plasma cannon, but it'll inflict a really big
punishment on its targets. It drains
6000 E
per shot, but causes a default
damage of 4500! (not to commanders though... 2000 to each one only ;)
Remember to build E storages or it'll not fire.
Additional
notes:
The UH (the
UberHack's TA mod) version is being slightly revised for the
new Emergency
Units Pack
This unit DOES NOT REQUIRE
the TA:Core Contingency (the Game's Expansion)
Unit type: |
Ground, LRPC |
Weapon: |
Massive Plasma
Cannon |
Metal: |
8.973 |
Energy: |
187.930 |
Build Time: |
188.502 |
Max. Velocity: |
none |
|
|
Porcupine
|
Level: 1
Perimeter
Flamethrower Defense
The
unit is very well armored but its weapon range is short.
Additional
notes:
This unit has been prepared
for the Original TA Game only.
Unit type: |
Ground, Defense |
Weapon: |
Flamethrower |
Metal: |
440 |
Energy: |
2.700 |
Build Time: |
1.750 |
Max. Velocity: |
none |
|
|
Kraken
|
Level: 2
Amphibious Adv. Mech
A good and powerful Level 2
amphibious option at an expensive cost though. It is able
to defend its self underwater and to inflict serious damage on the surface.
Additional
notes:
This unit is being revised
for the Original TA Game only.
Unit type: |
Amphibious,
Kbot |
Weapon: |
Gauss/torpedos |
Metal: |
6.930 |
Energy: |
26.189 |
Build Time: |
83.845 |
Max. Velocity: |
1,47 |
|
|
KrogTaar
|
Level: 3
Amphibious Experimental Kbot II
This Gantry Kbot clears literally the
way of enemies while fires
its powerful Adv. Riot cannons. So it was designed to give an answer
to the the Arm cheap swarms. Immune to paralizers, It can act as
Close combat Krogoth type unit or as Commander
boy-Guard. However it has not any anti-air weaponary or long range
BLOD (Blue Laser Of Death).
Additional
notes:
The UH (the
UberHack's TA mod) version is being revised for the new Emergency
Units Pack
This unit REQUIRE the
TA:Core Contingency and is built in the
Core's Experimental Gantry only.
Unit type: |
Amphibious, Kbot |
Weapon: |
Heavy Riot Cannon
(the UH version also goes with the Gymp's torpedo as tertiary
weapon) |
Metal: |
9.731 |
Energy: |
38.499 |
Build Time: |
126.125 |
Max. Velocity: |
1,01 |
|
|
Ghost
|
Level: 2
Alien Fake Radar
Dot
These are
unarmed, costless, and may jamm their self as well. Showing up as
radar dots on you opponent's radar, you may get a bonus at
simulating fake tactics. Your own imagination here!
Warning: This unit
can
rarely crash the game, given that the game's engine does not like
much zero SightDistance values.
Additional
notes:
The UH (the
UberHack's TA mod) versions are being slightly revised for the
new Emergency
Units Pack
The file contains both
Arm and Core units
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Amphibious, Kbot |
Weapon: |
none |
Metal: |
15 |
Energy: |
350 |
Build Time: |
980 |
Max. Velocity: |
1,25 |
|
|
Juno Project
|
Level: 2
Alien Anti-Signal Energy
Pulse
Silo
These
specialized and strategical units launch stock-pilable alien Energy pulses which
vaporize all radar, sonar, alien
radar tricks and jammer units/structures over 2 screens wide.
Nevertheless, Spies are completely immune.
Note on the UBerHack's version:
Damage modifiers for both land and underwater eye units are included, as well
as many other 3rd
Party
units referenced in the weapon's file.
Additional
notes:
The UH (the
UberHack's TA mod) versions are being slightly revised
for the new Emergency
Units Pack
The file contains both
Arm and Core units
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Ground, Silo |
Weapon: |
Alien E pulse |
Metal: |
1.890 |
Energy: |
63.600 - 1 Pulse
costs: 24.750 |
Build Time: |
101.990 |
Max. Velocity: |
none |
|
|
Commando
|
Level: 2
Pattern Armed Kbot
Enough explanatory too... It is
stealth and fires a moderate weapon at good range. It is well
armored, and even has a
good radar range to detect its possible victims. Switch it on 'hold fire' and go hunting
your victims ;)
Additional
notes:
Click
to download the UberHack's version. It'll be included in the
new Emergency
Units Pack
This unit REQUIRES the
TA:Core Contingency
Unit type: |
Ground, Kbot |
Weapon: |
Commando Adv.
Mortar |
Metal: |
388 |
Energy: |
6.140 |
Build Time: |
12.178 |
Max. Velocity: |
1,37 |
|
|
Cracker
|
Level: 2
Selective Chemical-War
Tower
This chemical war
tower,
the first one of its genre for TA, fires
selective acid based projectiles which damage Arm units only (behaving as an alternative
Neutron technology). Send your troops to stop an enemy swarm and support your units
with Cracker's heavy fire support. That's its role so do not use against other core opponents...
course ;P.
Btw, it has less weapon range than a Punisher...
Additional
notes:
The UH (the
UberHack's TA mod) version is being slightly revised for the
new Emergency
Units Pack
This unit REQUIRES
the TA:Core Contingency
Unit type: |
Ground, Tower |
Weapon: |
Selective Acid Barrel |
Metal: |
832 |
Energy: |
4.976 |
Build Time: |
10.226 |
Max. Velocity: |
none |
|
|
Navarone
|
Level: 2
Artillery Hovercraft
Enough explanatory. This unit will
give you the artillery support that you were looking for your Core hovercraft
technology.
Additional
notes:
The UH (the
UberHack's TA mod) versions are being slightly revised for the
new Emergency
Units Pack
The file contains both
Arm and Core units
This unit REQUIRES
the TA:Core Contingency
Unit type: |
Amphibious,
Hovercraft Tank |
Weapon: |
Artillery |
Metal: |
324 |
Energy: |
3.948 |
Build Time: |
6.633 |
Max. Velocity: |
1,89 |
|
|
Tiger
|
Level: 2
Skirmish Tank
This versatile
Core tank is able to
give a good armed answer to ground and air enemy units as well.
Additional
notes:
This unit is being revised
for the Original TA Game only.
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Ground, Tank |
Weapon: |
Core RL missile.
M20 Sabot II. |
Metal: |
388 |
Energy: |
3.488 |
Build Time: |
9.933 |
Max. Velocity: |
1,38 |
|
|
Predator
|
Level: 2
Patterned Alien
Predator
This unit goes with a powerful short range weapon (the dlex
wrist-blades) as well as with a long range non-tracking shoulder
cannon (the plasma caster). With its cloack abilities and his own
self-destruction as a final touch, this unit will give you the fun
that I was looking for. I didn't make it amphibious cause it would be
too much, eh? =). The patterned Yautja unit, the Predator,
is built in the Core Adv. Kbot Lab at a non-cheap cost though.
Obviously, I made this unit for fun but believeme.. it works well in
the game ;)
Additional
notes:
Click to
download the version for the UberHack's TA mod
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Ground, Kbot |
Weapon: |
Combo |
Metal: |
503 |
Energy: |
15.978 |
Build Time: |
32.980 |
Max. Velocity: |
1,4 |
|
|
Scatterer
|
Level: 2
RFMRPC, Rapid Fire Medium
Range Plasma Canon
War evolves as a need. Both factions improved their own Medium Plasma canon versions. These
new version are dangerous defenses given their fire rate, so keep your land units out of their weapon range.
Although Air units are probably the best option to counter them, you may use other tricky ways to destroy them.
Have a good gunning!.
Additional
notes:
The UH (the
UberHack's TA mod) versions are being slightly revised for the
new Emergency
Units Pack
The file contains both
Arm and Core units
This unit DOES NOT REQUIRE
the TA:Core Contingency
Unit type: |
Ground, Cannon |
Weapon: |
Adv. Plasma
(ID 119) |
Metal: |
2.195 |
Energy: |
15.687 |
Build Time: |
27.177 |
Max. Velocity: |
none |
|
- Last update : 04/03/2006 - The Silencer -
|