Questions and answers..
The Silencer 01-24-2004
Many TA fans are asking me about
where they may go to play TA online. So here you got links to visit
the 2 online quality services (made by TA fans!) that are currently
active, after the death of Boneyards. So
better you bookmark both of them because the War goes on.. ;)
section has been updated. Stay tuned.
Updated Taros download links & general site
The Silencer 01-13-2004
Links on the
to download Taros
have been updated. Also there was a typo which has been already fixed.
Thanks to Paul Kennedy for the tip. Also the 1 mile long 2K3 related
news page has been shortened; so now you should load this page faster.
Zhon Tile-sets released: Pack 1 ready for the download!!
The Silencer 01-06-2004
has finished his great work on Zhon's Tile-sets, packed
up the first set and uploaded it to
This way we're only 1 set away to reach the total TA:K
to TA tile-sets Conversion Project. I'm sure that if your self
is a mapmaker then you're going to enjoy with this one, and even more
if you have got some kind of fast Internet connection, given that the
download is around 70 MBs =). Zhon's Pack 2 will
be uploaded during the next week, which will be another 70MBs file.
Hey, we think
that you'll be quite busy examining all the Tile-sets included in this
So these are the first round of 8 links (the ones posted on TA-Power's
section have been updated too):
Coasts and Islands
Coastal Cliffs and Transitions
Paths and Specials
Coastal Cliffs and Transitions
Cliffs and Ramps
Rivers and Crossings
Additional links to the
teaser Zhon map for TA
are available below:
of the Week on PA: 28th October, 2002.
in TAMEC's Best maps of All Times list.
Now you move.. while we
aim to Aramon to complete the job ;)
Happy New Year from TA-Power!!
The Silencer 01-03-2004
This render contains TAAN's
highly detailed Evolva models, and as you
can see, they look quite impressive close up. The scene was rendered
in POV-Ray, taking 4 hours 45 minutes to
render at 2048x1536. The textures include bump maps that I've been
manually creating for the TA textures. Only about 40% of textures have
bump maps at the moment, but where they exist, they certainly help to
emphasize the details on the textures.
your screen resolution and click on the following link to
enlarge the picture
The models were imported into POV-Ray
using a utility I've been working on that can convert 3DO models, GAF
textures and BOS scripts to POV-Ray
readable format. The BOS script conversion is evident in the scene in
that every model has been posed using their walk and aim scripts,
which is a lot easier than having to pose every arm, leg and gun. It
only took a couple of days to put this scene together!
The Silencer 12-21-2003
Here we go again! ;)
It has been a long haul..
The Silencer 12-09-2003
Real life has been keeping us quite busy. Ok, here we go with new TA
goodies, being the one we post today focused on TA
Wotan delights you this
time with the beta version of the upcoming final TAK 2004's
feature file he's working on for replacement of the current TAK_ANIMS_1.ufo and
CREON_FEATURES.ufo feature packs. This pack only updates these two
files and no other releases of TAK features including those done by
Datanut and Chinahook.
This Beta (..95% done) includes new reclaim and burn animations for all major TAK trees, enhancements the
Creon features and shadows as well as a few new items.
This is not the release version of this pack, but you can use
its content on your maps as Wotan does not plan to change the format of the features..
here to download the file from TAMEC
(14,7MB) and enjoy making these HQ TA maps you're figuring out ;).
And how not... stay tuned..
Do you have trouble removing stains from your 3DO files?
For the past few months we have been
working on an idea of Silencer's:
This is an utility to clean up 3DO files to perform the
function that 3DO Builder's 'Clean Up
Model' should do. At long last we are ready to release this utility,
called 3DO Dry Cleaner. It has been
designed to do four things:
1) Remove any faces that do not have a texture and whose color index
2) Remove any duplicate or unused vertexes.
3) Remove duplicate and unused texture names.
4) Maintain compatibility with 3DO
The aim of all this is to reduce the file size and memory usage
of models, which should help to improve in-game performance. Just as
an example as to the effectiveness of Dry
Cleaning, the file sizes of all the Spider
Pack models were reduced by an average of 43% (from a total of
374kB down to 213kB).
on our forum or E-mail us with any bug reports (there shouldn't be
any, but we still recommend you backup your 3DO files before cleaning
them), feature suggestions or ideas for other useful utilities.